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See Lag for more information. Basic Screen - This is the basic screen layout when no other floating windows are open. The main part of the screen shows the 3D view, with top menu bar and bottom toolbar above and below. The following sections will describe the parts of the screen layout in more detail, and gives links to added pages with more information. The downloadable Quickstart Guide is especially useful for first time users while learning to navigate in the viewer window.

The 3D view is still there, but a good portion of the screen is filled with other items. Note that the first photo is in the grey default skin, and the second is in the alternate silver skin. If you have multiple monitors, you can extend the Viewer window across more than one of them, but floating windows must stay within the edges of the main program window. The 3D view area displays a portion of the Second Life grid around your current location. The view is generated in real time by the graphics card or chip in your computer, using data that is sent from the server.

Since Second Life is a live environment, objects and avatars will appear and disappear, move, and change constantly. The server keeps track of all of this, and sends updated data as soon as possible, and then your view is updated. Therefore if the server is too busy or your internet connection is slow, your view might lag behind what is happening.

Various pop-up messages, pop-up menus, warning messages, error messages, context menus, floating windows, and Head Up Displays can appear over the 3D view. Most can be closed or minimized if they are blocking your view. They are discussed in more detail below.

The camera viewpoint is normally located above and behind your "Avatar" the character that represents you.

As you move around, the camera view will follow. The view width is approximately 90 degrees quarter circle , but this depends on your zoom level and window aspect ratio. Therefore to see in other directions, you must turn or change your camera viewpoint.

If you are close to a wall, the view will attempt to move itself out of the way, but sometimes it will end up inside a wall or other object. You can zoom in and out using the mouse scroll wheel if you have one. If you scroll all the way in, you will enter "mouselook" mode, which is from the viewpoint of your avatar's head. In mouselook, moving the mouse will let you look in other directions.

Your avatar will face in the direction you were looking when you leave mouselook. Holding the ALT key down changes the mouse pointer to a magnifying glass. Clicking the left mouse button LMB will recenter the view wherever the pointer was.

By a combination of zooming out, recentering, and orbiting, it is possible to move your camera view quite far from your avatar. If you release the camera view keys and then stand or walk, your view will automatically return to normal. The Esc key will return the view to normal without moving your avatar. If the chat box is closed, they will move according to the table. The four arrow keys can also be used to move and turn.

PgUp is a jump. The arrow keys will work whether the chat box is open or not. Single clicking will make you walk, double clicking the direction keys will make you run. If you hold the E or PgUp key, you will start to fly, unless flying is blocked on the parcel.

The PgDn key is used to land when flying. Local Chat can be heard by any other avatar within listening range 20 meters by default. Instant messages are only seen by the person or persons it is opened to, but has unlimited range, and can even be saved offline up to a point. Group chat is with any members of a group who are online and choose to continue reading it.

Voice chat uses a microphone and can be used in local mode with avatars near your location, or call mode, which is like a private phone call. You can use animations to make your avatar do things, for example dance with another avatar. You can also use objects which contain software scripts inside them, for example shoot a gun which has a script to fire bullets. Many interactions are done via Viewer menus or Floating Windows , described in more detail on their own pages.

The Top Menu bar appears on the top of the window or screen. On the left are Dropdown Menus. In summary their functions are as follows:. File Menu - Provides functions for uploading files to the Second Life system, closing floating windows, saving textures to your PC, taking snapshots, and closing the program. Edit Menu - Provides functions for editing objects and text files, opening search, adding or removing objects from your avatar, or the screen Head Up Displays, taking off clothing, editing your avatar profile and appearance, your friends list, group membership, and program preferences.

View Menu - Provides functions for controlling your camera view, and opening and closing various floating windows on the screen. World Menu - Provides functions for interacting with the 3D world such as chat, running, flying, landmarks, home location, away and busy status, your account history, buying Linden dollars, land, and your environment.

Tools Menu - Provides functions related to 3D building and software scripts that objects contain. Advanced Menu - This menu is not visible by default on starting the program. Admin Menu - This menu is not visible by default. Parcel Restrictions - Each land parcel may set certain restrictions for visitors. This part of the Top Menu Bar displays icons for each restriction. Hovering the mouse pointer over them will tell you what each restriction does.

Grid Location - Your location on the Second Life grid is indicated with a map region name, followed by X East , Y North , and Z Height coordinates in meters within the region and one of three region maturity ratings: PG , Mature , or Adult , which determine what kind of activities and content are allowed in that region. See Maturity Ratings an Overview. Parcel Title - Each map region contains one or more land parcels which can be anywhere from 16 to 65, square meters in area.

The parcel title is displayed in the center of the menu bar. Since Second Life is used by people worldwide, this time is used for event and meeting planning. They can be purchased on the LindeX currency exchange using the button on the menu bar, or via your account page on the website.

Linden Dollar Balance - Your current account balance is displayed in green on the right side of the Menu bar. Search Text Box - The last item on the menu bar is a search entry box. Enter a text search term, and hit enter, and it will open the "Search Second Life" floating window with your search results.

This box can be optionally hidden and two network gages will show instead. The bottom toolbar contains two rows of buttons and controls. They can be turned on and off separately. It has buttons for commonly used actions, though they can all be activated in other ways.

The upper row is toggled with the leftmost button on the lower row Show Chat Bar. Temporary buttons will appear above these two rows as required. For example when you are sitting, a "Stand Up" button will appear.

The media center on the right side of the top row is always visible. Chat Text Box - Type any local chat you want to say in the white box. When you hit enter, any avatars within 20 meters will see it on their screen including you for seconds adjustable in preferences. Media Center - This control panel lets you start and stop streaming audio and video from your current location, and control audio volume. Voice chat requires a microphone for you to speak, though you can listen without it.

You can show a list of avatars near you also using voice chat, push to talk button, and initiate private voice chat. Note chat may be slow to activate and deactivate, as it uses a separate program to run. Communicate Button - The main part of this button opens the Contacts floating window.

This contains your friends list and groups list. The search window has 8 tabs, and can be narrowed by maturity rating and categories. Build Button - If available at your current location, activates the magic wand and edit object floating window to create objects.

You can choose to see just the land terrain itself, or with the actual objects present on the land. Clicking on a location in the map will place a marker, and a vertical searchlight beacon and red arrow will appear in the 3D view pointing you to the marker. You can search by region name, and teleport directly to the marker.

That will happen if the user somehow has a coalesced object in their Current Outfit folder, or is trying to wear a coalesced object. Delete that link from the Current Outfit folder, if it is there, or see what coalesced item is being added. It has been attached to the chest instead.

Delete any and all which are not worn and empty trash. You may have an old version in inventory which used a now deprecated attachment point. Relog to verify error has stopped. The only solution is to contact SL support and have them run a script on your account that will repair the duplicate folders. See BUG Often this means that your computer's clock is set incorrectly. Please go to Control Panels and make sure the time and date are set correctly.

You might also be logging in from an invalid location. One user has reported that the problem was caused by an ad blocker. This error can result when using a browser known for illicit activities.

There may be other reasons. Media of this type will be unavailable. Flash is no longer supported. Contact the maker of the media item and ask them to update their item so that it does not use Flash media.

Confirmation needed. You will need to restart Second Life and log into a new region for the next 30 minutes to an hour. We apologize for the inconvenience. If they point to an invalid location, it can cause this message.

This can also be caused by too many saved outfits. This may also mean exactly what it says; follow the instructions. LL Bug Report. Talk to the owner. Try later. Talk to the region owner. Whirly Fizzle Posted October 13, Posted October 13, Run a session where you reproduce the upload failure on the Linden Lab viewer then log out. Monty Linden Posted October 17, Posted October 17, Whirly Fizzle Posted October 17, Whirly Fizzle wrote:. Whirly Fizzle Posted October 19, Posted October 19, Silas Merlin Posted December 27, Posted December 27, The problem persists here.

I thought I'd give 5. No luck. I went back to 4. Whirly Fizzle Posted December 27, Silas Merlin Posted January 26, Posted January 26, Okay I installed the official viewer, and tried to upload three textures in a bulk. So I retried the first and it uploaded. What now Killakittyclaws Posted February 7,



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