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I encourage teenagers to read the time-management chapter from my book, Train Your Brain for Success: A Teenager's Guide to Executive Functions CommissionsEarned , and for parents to review some of our articles to learn more about time management. Prices are accurate and items in stock as of time of publication.

You must be logged in to post a comment. It appears JavaScript is disabled in your browser. Please enable JavaScript and refresh the page in order to complete this form. Verified Updated on February 7, A boy with minecraft addiction plays at night as his brother watches.

Legos in the shape of Minecraft blocks 3 of 11 How Minecraft Helps Build Focus When playing Minecraft, the ability to focus — to really sustain your attention on one task for an extended period of time — is incredibly important.

Jump to Comments. Fight, Flight, Freeze… or Fib? How Can I Tell? Leave a Reply Cancel reply You must be logged in to post a comment. Email Address. I mean being able to actually see your keyboard in VR, along with being able to see keycaps on the virtual representation of your keyboard. Bringing physical keyboards and other peripherals into VR is just a matter of time though.

When I was in college with a time-sharing system, someone as a joke removed all the keycaps from one of the CRTs. Didn't stop me, I'm a good enough touch typist that I just sat down and started using it.

Good typing skills are a super-power in today's world. These days in Teams it will tell you when someone's typing. It amazes me how long people need to type just to get a simple point across. Sunspark 22 days ago root parent prev next [—]. Why can't you have printed keycaps in VR? The idea was that, not being able to cheat by looking down would help improve my typing faster by forcing me to memorize the keys better.

Sunspark 21 days ago root parent next [—]. But why does it matter if you "cheat"? That makes no sense. If you can type 95 wpm using keys with letters on them, then that's all that matters. Your goal is to be able to type effectively, not to type with a handicap.

Give it a try! I think part of the plan is to build VR spaces and then connect them together. Take the "things" in that space and expose them to non-vr software clients. Or you can all sit at home and watch VRTV with friends, but one friend just watches on their phone on the bus.

Or a virtaul office desk, that can have coworkers visiting. The office server can be hosted on your corp servers or, the social networking, maybe you self host your personal office , but when you leave to go virtually home, you're now in your home, hosted by fb nee meta. Absolutely, the idea of a shared virtual office as opposed to just a solitary home office would be a realization of a VR metaverse.

Of course, aside from meetings where the whole point is to interact with other people , I think it remains to be seen whether the idea of a shared virtual office is actually something that anyone really wants, or whether it's simply a case of a lack of imagination from people who are so accustomed to the idea of shared office space that they try to shoehorn it into the virtual world without really considering if it makes sense to.

Personally, if I'm going to be working in a virtual space, I'm going to be working somewhere in Earth's orbit, or under a tree on a hill on a rainy evening surrounded by fireflies, and not in a 3D-rendered cubicle. It does not matter because for the public and the media Zuckerberg is redefining the meaning of the word right in front of our eyes. Give it a few years and everybody will believe VR is an inherent feature of metaverse.

Just like those of us who had been using the word "crypto" to mean "cryptography" for decades were trying to explain in vain what the word originally mean - but it made no sense as the new meaning was already popularized. WorldMaker 23 days ago root parent next [—]. Arguably that's probably why Facebook's efforts are doomed to fail before they've even started. By branding and marketing and tying all of their "metaverse" activities to VR they've already lost in a lot of user mindset.

The retrending blog post on the Requiem for the HMD [1][2] is more than enough reason to believe that VR at it exists today, as it existed in when that blog post was written is an albatross that Facebook has now tied around its neck as Meta.

People are already dismissing this "metaverse" furor as just more VR hype with a stupider name and the company "Meta" is risking killing the entire term "metaverse" and any usefulness it might have had altogether.

Tear down some of the garden walls, allow a bit more of the old MySpace and Blog anarchy of clashing styles and user control, be a better web citizen. They aren't likely to do that because they are using "metaverse" as attempt to make more Oculus money and risking the Facebook lock in and walled garden for a vision with actual guts and takes risks doesn't seem to be in their interest. That Requiem for the HMD article has not aged well. All of those issues are a matter of iterative improvements over what we have today, and the devices will be ready for mass adoption.

Have you seen the leaked Quest Pro design[1]? It's already close to being ski goggle size, and it's only a couple of generations away from something the size of sunglasses. Displays are getting cheaper, better and higher resolution. UX is being improved, passthrough cameras already exist. Meta is jumping on the bandwagon early, making their brand synonymous with VR, and betting big that this will change how everyone uses computers today, and that it will be the tech to replace smartphones.

I think they're right. WorldMaker 22 days ago root parent next [—]. Whether or not they did their research, whether or not we are just a few iterative improvements away from mass adoption, there's still just too much feeling of "same hype cycle, different day" from the average consumer which is the point of that article, and my implication that VR is dead right now but it was Facebook's lucky albatross so they're tying it around their necks in the hopes it is still lucky while dead [1].

I am pessimistic about this marketing play for "Meta". Cambridge Analytica came along and congress made them decide open was a liability.

Sure they were starting to close down before congress, but now they're sure as hell not opening up. That's not the garden walls to which I refer. I remember trying to program against Facebook even in the pre-Cambridge Analytica days.

Sure the APIs had way more data, but it was all still siloed in that only apps that Facebook "vetted" were allowed in, and they were always strict about the CSS and components you were allowed to use and tight on the ways you were allowed to link people outside of Facebook itself.

I don't care if the data is locked down or not, the social graph isn't the interesting part of a "metaverse" and in some ways it is probably better locked up and that can remain Facebook's lock in to keep them interested in the project.

The kind of garden walls I was talking about are more federative: bringing external content in, but in ways that are true to the outside content; not just confined to Facebook looks and styles and components, not confined to a bare amount of customization of boring card styles, not embedded in a "Facebook way" but in a "web way" whatever that means, and it doesn't really feel like it means much at all after the imagination and wilds of the s.

I referenced the anarchy and chaos of blogs and MySpace, specifically: it's about user control to "do ugly things", to escape the gray walls and graffiti "their spaces". If Facebook is a "space" today, it's a building full of cubicles all alike.

Sure, you can hang photos in the cubicles and they've got colorful stock ones, but your still constrained to just those cubicle walls and they mandate a lot about the allowed size and frame styles. That's almost directly the antithesis of a user owned "metaverse" whether 2D or 3D.

The fact that the definition of the "metaverse" is stipulating so much disagreement and discussion is itself the problem. When smartphones were launched there was a simple description - "oh cool, it's a traditional phone but it has a computer running inside of it?

Not a problem. An opportunity. There was a lot of rapid exploration of design space first. The VR boom in the 90s was killed by cost and primitive hardware, but we still have surviving persistent 3d worlds that came out of that wave. We've also seen a lot of non-VR exploration.

Aside from Minecraft, we have Roblox, which while a lot more limited in some ways is also a lot more meta: you have an identity that persists across worlds, with a social layer across that. Minecraft looks to be slowly moving in that direction. We'll see people exploring a lot of other variants, and most will fail. But in the process we'll start to learn what will work.

Maybe they'll manage to buy the winner. This here. How kids use roblox is fantastic to see, they play in worlds they build themselves and share them. I'd say that this is closer to when "the cloud" came about. No one was quite sure what it was, but everyone wanted in. What is it? When is this idiocy going to stop? It's funny, all I hear now is, "I don't understand it, so it must be useless".

The point of "the cloud" was the concept of users not needing to think where their device is communicating. The device might as well be talking to "the cloud" in the sky. The point of "the cloud" was the occlusion to the end user. I don't see much value in the phrase as it doesn't help me know what is going on in any way.

I think that's unfair in the context of the time. There really was a lot of crap talked about cloud this and cloud that back then. We got the giant world-wide networked communication interface decades before we got the virtual-reality side of the metaverse.

It turns out connecting billions of humans together on a single network was the easy part! So all the interesting parts of the metaverse going forward are all the VR aspects which is why the discussions are focused on that. Kiro 22 days ago root parent prev next [—]. I wouldn't be so sure. Bigscreen in VR is amazing. Hanging out inside a virtual cinema auditorium watching stuff together with other random people is way better than I could ever have imagined.

I'm sure newer tech can be much better, especially with airflow and an AR set that lets in natural light. We're not there yet, though. I just got to try an Oculus Quest 2 and I was really blown away by how advanced it is, I didn't expect that.

But at least in my case and at my age after a hours of full use when you run out of battery my eyes are really tired and I was scratching them for a few days after. So, it still need one extra generation at least, probably an "iPhone-like" moment but it's definitely addictive. The Quest gave me persistent "seasickness" after use the first half dozen times I used it this was last winter, I had nothing better to do than see if I could get better at tolerating it.

I eventually got more tolerant of it, but after not using it for a while I'm hesitant to pick it up again in case I am back to square one. During use I could handle stationary scenes okay, but the after-effect was nasty.

An incredible piece of technology, though. The VR-sickness persisted for hours until I realized that the solution was to try and reset my system by walking outside and gazing at the horizon which also works on seasickness to a point. In thirty years there will be a startup that you can get affordable eye replacements. Keep burning those eyes! Also, two words for people sharing VR goggles: ocular herpes.

Assume Joe spends 3 hours of TV a night. How much of that time is uninterrupted focused time? While watching TV, I can cook and eat dinner, do a load of laundry, answer email, casually browse the web, feed and let the dog out and at least minimally engage in small talk with family.

None of that I can do when fully immersed in VR. Which is probably why Facebook cares about it. Ads on TV are time to get up, in VR they can fully measure you engagement. Fully engaged in game and hungry, food delivery is one button press away.

TV is relaxing. I can turn my brain off and don't need to do anything. The metaverse is just a fancy videogame that big tech companies need to invent so they can monetize another platform and sell more HW. Sure, if you pay me to work in the metaverse I'll be happy to hang out there. Otherwise I'm not interested. But the metaverse itself is not content. You would simply watch TV or play a video game while in the metaverse. The reason these VR spaces have not taken off, however, is because the medium to access these VR spaces have been pretty disappointing.

When smartphones took off, so did the Internet. Facebook has not fixed the medium problem as I see it. I have never gotten motion sickness, but I do not want to put on a VR headset for more than a few hours.

This is not true, the Internet took off in the U. Personally, I would say exactly the opposite, the only advantage a smartphone has over a desktop computer for Internet usage is portability, otherwise the experience is worse in every way. And this is probably why facebook won't win. Not Zuckerberg. And youtube has no porn on it. I think the issue with winning it with adult content will remain unchanged, at least for a while.

Porn is so classic, that it cannot tunnel through this potential barrier. Google and Microsoft absolutely serve porn. It's what Bing is known for. People use their Apple devices for porn, controlling sex toys, and much more.

Amazon sells lube, sex toys, lingerie, and a whole host of other totally NSFW products. Netflix has a ton of shows with nude actors bearing their breasts.

They're very much the opposite of Tumblr, which died the moment they banned it. Patreon thrives on porn. Steam absolutely sells a whole bunch of porn. It may not be a majority, but it sells plenty.

Since Steam itself launched in , so literally took 15 years, and still in a very limited basis IIUC. And anonymity. See how many are active in VR community under their legal full real names.

Some mention their IRL names on social profiles as footnotes, but if they did care, that person is not important in VR. Honestly pre spending time online was pretty niche.

I spent maybe a couple hours a day max on MySpace and LiveJournal and maybe a couple of forums once or twice a week. This was between pirating music and burning CDs for friends in high school which gave me a pretty high score on the nerd-index.

I was listening to a podcast on Flat Earthers and the host basically traced the explosion of True Believers to the advent of the smartphone circa onwards; suddenly hundreds of millions more people were spending hours a day online. If the problem was really just the quality of headsets, you'd expect some dose-response relationship, I think. Headsets may not be good enough, but they're much better than they used to be, so you'd expect SOME stable growth in using it for shared environments Second Life style.

But that hasn't happened. I'm thinking the problem isn't lack of good VR, it's that a truly shared metaverse isn't really something we want. We want our own spaces. When even better VR comes, I think it will be used for far more solitary activities than social ones. We do see some hints of a dose-response relationship there, with reasonably popular VR games like Half Life Alyx.

What are you saying? Lol I could attribute the little use of internet pre to lack of ISP services, or the fact that people preferred html and modern search engines to the old protocols ftp, archie, gopher , etc. But , seriously? I spent lots of hours in internet in college pre-www and later paid for CompuServe.

By then www was already becoming known. Again, In what country do you live? And you should try consuming internet in a desktop or laptop. Even a Chromebook works ok but a gaming PC is better. Most apps offer a limited experience in mobile, or tablet it sucks and seriously, sites render much faster on a fast PC.

I can right-click 10 links on the browser, send them to open in the background, consume each tab a close what doesn't work. It is so much nice and faster experience. Thats the point. I hardly ever "watch" TV. But I often have the TV on while I'm doing something else. With this metaverse stuff you have to wear the stupid goggles.

You can't just have it on in the background and glance up if something interesting comes on. This is why 3D TVs failed in the market. The technology worked fine but most regular people didn't want to wear the goggles just to watch a movie.

Conceptually, a VR workroom sounds like it could be extremely nifty. As someone easily distracted, I'd love to be able to sit in space with only a text editor open and do my thing. In practice, excluding resolution, wearing a headset for hours on end seems even more straining both for the neck and eyes than the alternative real life workstation. It only sounds cool until you have to be sitting in a virtual room for 8 hours while your work engagement is analyzed for various micromanagers to sift through.

I hardly can find a calm mins per day to just sit and read, sometimes play for 30 mins 2 kids just before sleep. It's not a great sign for the metaverse that it's such a nebulous concept for so many people.

Even "the cloud" could be boiled down to "other people's computers". The internet was hard for people to understand at first, but it didn't have a unified marketing push behind it. I'm going to sleep in the metaverse. The metaverse? That's where I'm a viking! I'll bite back on these 2 points, even though you're just paraphrasing Zuck. Does this mean that one goal of the metaverse is to suck cash out of those folks? The metaverse is great because it makes money off of that.

Perhaps the metaverse is somehow better than regular vegging out; gives you exercise or something. This just sounds like a VR application, and I'm not sure where the "metaverse" comes in. Unless by "metaverse" we mean "internet", which already exists and is thankfully not run by Facebook. And even then, I don't see where the internet comes in either! But I work from home because I hate the office, why would I want to visit a virtual one.

It sounds terrible! I have a Quest 2 and had a Vive before that. The Quest 2 is way more convenient. I can't be the only one who feels this way? Sure, that's also what sport coaches, musician teachers, people teaching cooking on youtube and librarians say. Also you should get 8 hours of sleep, buy food at the farmers market, spend time with your familly, meditate, get this GTD rolling, and learn a new skill for your carreer. But honestly, the truth is, as soon as VR is cheap and comfy, I think people will rush to it anyway for one reason: porn.

So the metaverse can grow, if like in second life, it allows for porn to develop. VLM 22 days ago root parent next [—]. Second Life was big into online gambling. There was a side dish of turn of the century real estate hucksterism. Buy because everyone else is buying. Buy high sell low as retail always does LOL. And pr0n as you mention. Also 3d modelers and CAD folks built elaborate structures that were always empty but impressive to admire.

The most interesting meta activity on second life was stuff that doesn't require second life or 3d or any of that, it was just a fancy screen saver behind people doing simple IRC texting, etc. The philosophy club meetup sounded fun but it was basically walk to a virtual campfire then watch people too high to think, try to instant message philosophical stuff to sound wittier than the next guy.

Like karma farming with people too high to succeed but its OK because the platform doesn't have karma LOL. Didn't go many of those LOL. Second life had a weird attitude toward real life where it was not allowed to use your real name. To prevent "funny names" they gave a huge list of first and last names and let you pick. I'd rather have used my name. But that was it, those five things and the rest was empty. I was there, that's how I remember it.

Kye 22 days ago root parent prev next [—]. You haven't lived until a dragon apologizes for stepping on you at a furry night club. Can you actually wear the heavy goggles for that long? PeterisP 22 days ago root parent next [—]. Probably - there are various large groups of people who wear a helmet every day for most of the day, and goggles are comparable in weight to that. Between that and staring downward at the phone while walking down the street, this will all be a blessing for chiropractors.

Yes, and HMDs are only going to get lighter in the coming years. The problem is that the more you make the virtual world like the real world the less relaxing it is. I don't have the mental energy these days for things that are too immersive. Some people are just not going to want to spend 8 hours a day interacting with people to go home and interact with other real people in a reality-like medium.

It's up to you what you do in the metaverse. No one is forcing you to socialize. Then it's just VR. Corence 23 days ago root parent prev next [—]. Yeah, even things like gather. Having some virtual equivalent of physical space helps people socialize more naturally. Ah yes The company that created the biggest productivity sink ever will solve all of our work from home issues Two years ago I have built a base on 2b2t[1], located millions of blocks away from spawn, it took many hours of travelling through nether highways to get there.

Before starting the journey, I had to escape spawn a very dangerous area since 2b2t is an anarchy server and I had to find valuable items from scavenging abandoned bases. After I finished my base, I made friends on the server, I have also helped building one of the highways, using a hacked Minecraft client that includes tools to build tunnels automatically[2].

There is also another server that I have visited regularly, MinecraftOnline[3], I built a house there and I made some friends, this one has rules and moderators unlike 2b2t which is an anarchy server. On both servers there is a rich community, a subculture specific to the server, and even specific activities that stem from each server's subculture[4][5] Based on my experience, I have to agree with the article, Minecraft is an amazing and diverse metaverse.

It's just a shame the chat is so toxic. Most "hacked" clients that are commonly used on anarchy servers have additional options for chat, including spam filters and even options for hiding the chat completely. I use spam filters a lot and sometimes hide the chat completely. One option that I like is hiding all messages except private messages. You make time for the things that interest you.

Also it does sound like you're mixing your run of the mill grindy MMO with Minecraft. Your MC world will still be there if you don't touch it for a week.

Even on a server. Okay, it may depend on the culture of said server, but that's exactly the point of the article. That means everyone has a job and other interests.

We just show up and place our blocks when we feel like it. I just logged in yesterday after a 2 week break. People disappear for months. Nobody sees a problem with it. Barrin92 22 days ago parent prev next [—]. During the pandemic in particular a lot of friends started to pick up VRChat, and a majority of people in my age group still regularly play games.

I think that's not that untypical honestly, I can see quite a few adults sinking at least a few hours per week into it if it gets interesting enough. Seconding this - have used VRChat a lot during the pandemic. Grimm1 23 days ago parent prev next [—]. How many people spend a lot of time on social media? Billions, this is just providing a more immersive interaction for that.

VR is only a tiny portion of that and I'm expecting AR and haptics and a whole bunch of other tech that enable more diverse sensory experiences to play a part here. I don't really want "Meta" to own all of that largely because what made the internet successful was having no gatekeeper and a very low barrier to entry.

Not that that's true anymore, but having no initial gatekeeper let people do crazy things for 30 years while the current gatekeepers were establishing themselves.

I think the end vision for the metaverse is to swallow up a lot of those time sinks in a typical lifespan. Working, shopping, socializing, etc. You answered your own question - it's a play for the next generation. My kids bounce between a multitude of shared digital spaces games, chat, social, videos etc and they would be right at home at some kind of metaverse that would bridge them all if that's even possible. The amount of year old adults that play video games is pretty huge.

BTCOG 22 days ago root parent next [—]. The amount of year old video gamers is huge. Maybe thinking of it as a separate experience is limiting how people make use of it. I wonder if anyone has run remote team meetings or virtual classrooms in Minecraft as I imagine it would be a lot less fatiguing than Zoom style teleconferencing.

The fact that in MC you can easily see where other players are looking adds a lot to the experience. I think that's partially how the education edition is supposed to be used, but I've never actually seen it happen. Metaverse may not end up being something that you end up glued to for a long period of time exclusively, the interactions will also bleed into other parts of your life. The main example would be that you could buy items for a Metaverse game in an online store on, and you would browse around there on your phone while you're waiting in line for coffee or the bus or whatever, just like we would do online shopping.

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